

You'll have to guess and guess until you've finally figured out the one strategy the dev actually tested. And that other one? That doesn't work either. That strategy you just thought of? Yeah, that doesn't work.

#Radiant defense mission 11 walkthrough upgrade
The later levels require a very specific maze with very specific towers and a very specific upgrade path. All of a sudden there was this colossal difficulty spike. It works almost so well that the game seemed to easy initially.
#Radiant defense mission 11 walkthrough free
You're free to come up with your own strategies. They don't allow you to bring all of your towers. This is one of those TD games that doesn't narrow down your options too much. The map does not scroll.įor all of these reasons, the difficulty of the game is due to Design Flaws and Not clever design. It's just annoying how many hours it can take to finish 1 mission after you do get it on lockdown.Īnother problem is enemies can walk off the screen, so you can't even see them. Note to the designers: Do 10 waves WELL, instead of 45 waves SLOPPILY. This gets frustrating since the levels are SO long (45 waves at level 7). 1 mistake can cost you the mission and you have to restart, making it very difficult to optimize your bases. You cannot 'Undo' tower placements without selling them for a loss. There's no backspace function like in Defense Grid. It's not a problem during the setup rounds between waves, but mid wave it's harder than it should be to set up a tower. Like other people said the controls are clunky.

Instead it spikes randomly in waves: easy easy easy HARD easy easy INSANE, etc. The dificulty doesn't ramp up like it should: easy medium hard insane. Another example is often when you do scrape by those difficult waves, the next 8-10 waves will be super easy enemies that you faced earlier in the level. Now all of a sudden you need 6-7 towers just to barely scrape by. Suddenly waves 11 and 12 are next to impossible, even if you've been saving the max resources per round. For example on level 7, waves 1-10 are easy and can be beaten with 3-4 towers. It often depends on the direction your towers are facing when you start a wave, because they take sooo long to turn around and face the enemy.Īnother design flaw is badly tiered difficulty of waves. For example you can run a wave once and be unsuccessful, and run it a second time (with the exact same setup) and be successful. The difficulty people are talking about is not due to clever design but due to annoying 'features' (bad design).
